We will set up Maya in real world scale and animate a simple scene. In the first lesson we are going to look at the entire workflow of a solo previs artist. We conclude by learning looking at previs related jobs at The Third Floor and Halon Entertainment. ![]() Well do some basic 3D character animation and examine how a real world camera is moved using a tripod, dolly, and technocrane.īy the end of the course we will have a finished animatic that well edit in Adobe Premiere as well as a storyboard of that well create in Adobe Indesign. We will examine how a previs artist fits into a modern live action commercial production pipeline and how to accurately represent a real world camera in Maya. Well be customizing his texture and learning how to light using Viewport 2.0. Well be creating a custom 3D character using Autodesk Character Generator and rigging him with a skateboard for animation. Well be creating shots based on a sample agency storyboard and a sample directors treatment. ![]() In this course we will be previsualizing a liveaction Nike skateboarding commercial, as a solo previs artist in Maya. Check it out: fxphd – Previz for Commercials
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